

What has made it even harder to attract talent? Well, the fact remains that we are in Virginia, and not California or Austin. Guys like Andrew, who can write a great engine from scratch, are just hard to come by. In that scenario, how could we say, with a straight face, that we could hit our release date?Ĭould you explain to readers why precisely one key programming position has been so difficult to fill (and keep filled) and how that one role can bottleneck the whole game? Can you imagine how dumb we would look if all of our SGs were geared to more content, features, etc., for launch? That would be just awful. The possibility of delays like this one is why we went down this path, regarding hiring and post-release stretch goals. That hasn’t changed, and even with this delay, and it’s not going to change.

During the Kickstarter, we said that one of the reasons I was putting in my own money was so that if/when we encountered delays, we wouldn’t have to bow to publisher/investor demands to start scrapping stuff in order to hit a certain release date. On the other hand, I think the chance of either of those scenarios happening is a lot smaller than even Ant-Man can get.Īre players correct in thinking that the delay actually means that no features or content will be sacrificed in order to help the studio keep to an arbitrary timeline?Ĭorrect. Now, if we were going to announce delay after delay, or we had to say, “Sorry, we’re scrapping our engine and switching to XXX,” then I would start to be really worried. As for how many more times we can delay without affecting the budget, well, I think what’s really important right now is that we’re currently fine financially, even with this delay. And as I’ve said in the past, it is precisely because we didn’t try to rush to beta that we are still in great shape, money-wise. We are certainly not going to rush to stay on track, because doing things that way leads to spending too much money, too quickly. The key to our moving forward on schedule was (and remains) dependent our ability to add the right people to the team. On the other hand, things are moving along nicely for the team size we have, and we are pretty confident that we can get an awful lot done before the end of the year.ĭo you anticipate any other delays or potential delays? What misfortunes would drive the game even further off course? Is the studio going to rush to try to stay on track for beta 2 and beta 3, or will those be similarly displaced? How long/how many times can CSE delay without affecting the budget? When you are working with a small team, the loss of a couple of people can make a huge difference, so it would be foolish for me to say that nothing bad could possibly happen over the next few months. Mark Jacobs: Yes, there is a chance that it will be delayed till next year. I know you’re not announcing a new date just yet, but can you ballpark it? Since the new programmer won’t start until September and you originally wanted a programmer for June, we’re looking at several months of delay, right? If you’re not announcing the new date until September, is there any chance it’ll be delayed until next year? Massively Overpowered: We now know that the first of three planned Camelot Unchained betas, originally estimated for August, has been delayed, but we don’t know how much.
CAMELOT UNCHAINED GAMEPLAY 2015 FULL
Read on for the full Q&A and the Twitch stream. We spoke to Jacobs prior to the official announcement to ask a few questions about the delay and its impact on the development of the game. CSE will continue to issue a refund to any crowdfunder who requests it. He has, however, assured backers that the game’s “spending is below projections,” so the budget is good shape. Jacobs told Massively OP that the beta could be delayed into next year, but he won’t set any date until the refreshed programming team is back on course. While CSE has since hired yet another new programmer, he won’t begin until September, making the August beta impossible. Jacobs has explained that the senior programmer hired in June was essentially poached two days after his arrival. Camelot Unchained’s Mark Jacobs has admitted to backers today that the first round of CU’s beta, originally planned for August, will be delayed.
